FFarmly
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How Farmly works

A small, hand-checked set of Minecraft farms beats a thousand random links. Here is what that means in practice, and how the score on every farm is worked out.

1
Java farms in the library, every one built and timed by hand
0
User-submitted entries. Everything is checked before it appears
1 hour
Minimum test run before a farm gets a production number

What goes into the score

Every farm gets one number out of 10, built from four measured parts rather than a gut feeling. Production is scored against other farms of the same type on the same edition, and every farm page has a ? button that shows the exact arithmetic behind its own score.

Productioncounts the most

How much the farm makes per hour, measured over a full hour on a fresh world. Compared only against other farms of the same type on the same edition.

Build difficultycounts less

How hard it is to put together, redstone included. Simpler builds score higher, because a farm you never finish produces nothing.

Materialscounts less

How expensive and how tedious the shopping list is. Cheap, farmable materials score higher than a stack of obsidian and a wither cage.

Reliabilitycounts less

How often it jams, breaks on a restart, or needs babysitting. Set-and-forget farms score higher.

What gets in
It works on a current version, on a fresh world
There is a tutorial or a schematic you can follow
It is meaningfully better than what is already listed
The numbers hold up when we run it ourselves
What does not
Farms we could not get working
Designs that need mods or a modified client
Duplicates of something already in the list
Anything paid for, promoted or sponsored
Think a rating is wrong?

Tell us what you measured and we will re-test it. Ratings change when the game does.

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