Design by Nash · Added 12 Aug 2026 · Rated by a human
Watch the full tutorial on YouTubeRaid farm built around a raid stacker and a 600 game tick cart clock, where a single bad omen bottle is meant to keep raids running for about ninety minutes rather than one raid per bottle. That is the point of it: the bottle economics are what make most raid farms unusable since 1.21, and this design attacks that directly. Villagers on jobsites that shift in and out drive the stacking, and the chunk alignment has to match the blue glass in the schematic. Java only, and vanilla only, because it relies on quasi connectivity. The creator says a Paper version is coming but this one does not run there.
It does not work on Paper. The creator confirms it and says a version two for Paper is coming.
It uses quasi connectivity, so Bedrock is out entirely.
The video uses a bad omen level 2 bottle. Testers in the thread say levels 2 through 4 all give the same rates.
If the raid bar appears and then vanishes, check your chunk alignment against the blue glass in the schematic, and watch that the jobsites move and the villagers take a job for a split second.
One builder reports his bottle lasting a single raid instead of the ninety minutes intended, and had to reconfigure the clock to drink one per raid, which he says is far slower.
Save this farm to a collection to tick materials off as you gather them.